

For one, there are barely any accessibility options in the game. VR NeighborĪs much as I can appreciate quite a few parts of the puzzle and hide-and-seek setup of Hello Neighbor VR: Search & Rescue, there’s a lot about its VR gameplay that leaves me cold. The stakes just kind of aren’t all that heavy after you realize getting caught is only a minor inconvenience.

I actually kind of wish there were bigger stakes, such as losing access to a kid for a while or forcing the others to do something to break them out. Thankfully, if he catches a kid, you just switch to another kid and that one starts from their last hiding place. There isn’t much room to get away from him if he spots you. Thankfully you can bring his attention to another part of the house and then hide.īeing seen by Mr. Peterson is a persistent threat, wandering around his own house. It’s a neat setup, and made even more interesting by the fact that Mr. Just as well, you can find codes and puzzle answers around the house that you can then switch to another kid with access to the locks or obstacles they fit. Then, another kid can grab it and fit it into the locked door blocking the path of their other friend. It was satisfying to get my hands on a key for a multi-locked door with one kid on the second floor and then drop it down through the floorboards to the first floor. I like the multiple character aspect of Hello Neighbor VR: Search & Rescue. Then you can use the walkie-talkie to switch between them and open their own paths in different ways. As you explore the house, you’ll find you can open paths for the other kids. Another has a slingshot that can hit otherwise unreachable objects and make them available to her or another. One kid has a bat and can break stuff like pottery to get Peterson’s attention or discover hidden items. They are all separated inside the house by doors only Peterson can open. Peterson’s house and a walkie-talkie that allows you to switch between them. There are five kids, each with their own hiding place in a section of Mr. Peterson kidnaps a kid and the rest of the neighborhood kids go to save them. I will credit it for at least giving you the tutorial that guides you into what you can interact with and how, but ultimately, what happens is Mr. It just kind of throws you in and sends you on your way. Peterson’s house is fixed up like a mad man’s evil scheming lair. If I didn’t know what Hello Neighbor was, it would be difficult for me to know why these kids decide to sneak into Mr.
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There is no text, and the tutorial to the game is mostly a series of pictures when you come close to something you can interact with. Peterson’s house and save their friend, whom they believe he kidnapped. Not that it goes out of its way to tell you in the game, but Hello Neighbor VR: Search & Rescue has you playing the roles of five different children that are looking to get inside of their creepy neighbor Mr. However, being thrown immediately into the deep end, a bevy of wonky VR interaction, and a lack of must-have settings make Search & Rescue a hard sell on anyone but dedicated Hello Neighbor fans. Peterson as you puzzle your way through his equally strange house doesn’t sound all that bad, and in fact there are some pretty good ideas here. The idea of running from and dodging the creepy Mr. However, the series had yet to tap into VR until the all-new Hello Neighbor VR: Search & Rescue from publisher tinyBuild and Steel Wool Studios. Hello Neighbor has been bringing randomized and thrilling adventure across quite a few games since the first one’s launch in 2017.
